Pathfinder swarms by cr. The statistics for a raven swarm can also be used to re...
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Pathfinder swarms by cr. The statistics for a raven swarm can also be used to represent any large, aggressive flock of flying birds. , tremorsense 30 ft. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm has a single pool of Hit Dice and hit . Creating an Apocalypse Swarm “ Apocalypse Swarm ” is an inherited template that can be added to any creature with the swarm subtype (referred to hereafter as the base creature). XP 600 N Diminutive animal (swarm) Init +2; Senses blindsense 20 ft. ; Perception +0 Defense AC 21, touch 20, flat-footed 19 (+2 Dex, +1 natural, +8 size) hp 27 (5d10) Fort +1, Ref +3, Will +1 Immune construct traits, weapon damage, swarm traits Offense Speed 40 ft Swarm Swarms are dense masses of Fine, Diminutive, or Tiny creatures that would not be particularly dangerous in small groups, but can be terrible foes when gathered in sufficient numbers. Challenge Rating: As base creature +3. ; Reach 0 ft. Special Attacks Spider, Spider Swarm An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness. A swarm is a dense mass of tiny creatures that alone present little threat but together become deadly. For game purposes a swarm is defined as a single creature with a space of 10 feet—gigantic hordes are actually composed of dozens of swarms in close proximity. XP 600 N Tiny animal (swarm) Init +6; Senses low-light vision, scent; Perception +8 DEFENSE AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 16 (3d8+3) Fort +4, Ref +5, Will +2 Defensive Abilities swarm traits (as a swarm of tiny creatures, a Rat Bat Swarm Bat Swarm CR 2 Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood. 30 XP 600 N Diminutive animal (swarm) Init +2; Senses blindsense 20 ft. Crab swarms contain over a thousand normal-sized crabs that rush over their victims, plucking flesh with thousands of pinching claws. Monsters by CR CR less than 1 Symbiont, Breed Leech (CR 1/8) Dinosaur, Leaellynasaura (CR 1/2) Dolgrim (CR 1/2) Homunculus, Arbalester (CR 1/2) Homunculus, Dedicated Wright (CR 1/2) This category has the following 49 subcategories, out of 49 total. The size of a collective creature is determined by the number of swarms in its composition. A swarm typically has weakness to effects that deal damage over an area (like area Rot Grub Swarm CR 7 XP 3,200 N Fine vermin (swarm) Init +2; Senses blindsense 30 ft. A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. ; Perception +0 DEFENSE AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size) hp 85 (10d8+40) Fort +11, Ref +5, Will +3 Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage OFFENSE Speed 10 ft. An apocalypse swarm uses all the base creature’s statistics and special abilities, except as noted here. Spider Swarm CR 1 Source Pathfinder RPG Bestiary pg. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. Bat Swarm CR 2 Source Pathfinder RPG Bestiary pg. CR: A collective creature’s CR is equal to the CR of the base swarm +1, plus 1 per additional swarm that comprises the collective creature. A wasp swarm is a flying mass of thousands of carnivorous wasps. Swarm attacks are not subject to a miss chance for concealment or cover. Rat Swarm Rat Swarm CR 2 A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path. ; Perception +4 Defense AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 9 (2d8) Fort +3, Ref +3, Will +0 Defensive Abilities swarm traits Water Strider Swarm Countless thousands of long-legged water bugs glide soundlessly over the surface of the water, skimming over it in a wave of twitching bodies. This abnormally aggressive flock of ravens forgoes scavenging in favor of more active hunting for food. Creatures sometimes include a superscript abbreviation indication its source. Size and Type: The base swarm’s type changes to magical beast and it loses the swarm subtype. Melee swarm (2d6 plus distraction and infestation) Space 10 ft. Swarm Attack: Creatures with the swarm subtype don’t make standard melee attacks. , low-light vision; Perception +15 DEFENSE AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size) hp 13 (3d8) Fort +3, Ref +7, Will +3 Defensive Abilities swarm traits; Immune A swarm is a mass or cloud of creatures that functions as one monster. , low-light vision; Perception +15 Defense AC 16, touch 16, flat-footed 14 (+2 Dex CR 2 Aeon, Paracletus Agathion, Aequoreal [3PP] Agathion, Silvanshee Alligator Anemone, Great Sea Angel, Cassisian Animated Object (Small) Ant, Giant Arbiter Archer Bush [3PP] Archon, Harbinger Archon, Lantern Asura, Tripurasura Aurochs Axe Beak Axe Beak [3PP] Azer Badger, Dire Banderlog [3PP] Barracuda, Swamp Bat, Dire Bat Swarm Beetle Warden Jack Swarm Warden Jack Swarm CR 4 Source Pathfinder #121: The Lost Outpost pg. Creature swarms are made up not of normal bats, rats, insects, or other vermin, but of creatures that resemble larger monsters. Clicking the abbreviation takes you to a page explaining each abbreviation. 258 XP 400 N Diminutive vermin (swarm) Init +3; Senses darkvision 60 ft. Multiple swarms of ravens make uncanny use of strategy, with one swarm flushing out prey and driving it directly into the onslaught of an allied swarm. Bat, Bat Swarm Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Some fishermen claim tides and phases of the moon cause these creatures to swarm as they do. 44 XP 1,200 N Fine construct (swarm) Init +2; Senses darkvision 60 ft. Listed below are all monsters grouped alphabetically by Challenge Rating (CR). , low-light vision, tremorsense 30 ft.
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